Worth it? / Rats
Does it have rats?
It is the first thing series players ask, and the honest answer needs three states rather than two: what the game advertises, what it never mentions, and what nobody has established. Here is every piece of it, sorted, so you can judge it rather than take our word.

The ledger
The curse itself
AdvertisedThe game is explicit that it turns on the Macula — the same affliction the earlier games are about. The engine of the story did not change.
A mythical creature at the heart of it
AdvertisedThe premise names the Minotaur's Island and a maze, and puts a creature rather than a swarm at the centre of the curse.
An army chasing you, and a protagonist who fights back
AdvertisedSophia carries a sword and the combat is built on parrying. Where Innocence and Requiem gave you a tide to route around, this one gives you something to face.
Rat swarms
Never mentionedThe store description sets out the premise at length and rats are not among the things it advertises. For a series whose two previous games put a swarm on the cover, that omission is a choice rather than an oversight.
Whether rats appear at all, anywhere in the fourteen chapters
UnestablishedA marketing description not mentioning something is not proof it is absent, and this page will not turn that gap into a claim.
If you have finished the game and know what belongs in the last row, it belongs on this page — tell us and it gets updated.
Where to go next
- The Minotaur and the mythWhat replaced the swarm as the thing you are running from.
- Is it worth it?Reviews said 85; the completion data complicates it.
- The parry systemThe other big departure from Innocence and Requiem.
- Every common questionThis is the most-asked one; the rest are collected in one place.