Resonance: A Plague Tale Legacy Wiki
Action-Adventure · Single-player · 14 chapters · 275 collectibles
A prequel set on Crete, fifteen years before A Plague Tale: Requiem, following a plunderer called Sophia rather than Amicia and Hugo. Reviewers landed on 85.
And 6.2% of the people who bought it have finished it. Thirteen of the 14 chapters award an achievement the moment you clear them, Steam publishes how many owners hold each one, and that makes the difficulty curve a matter of record rather than an opinion. This site is built on that one fact.
Before you buy
Four questions that come before any of the completion data, answered from the store entry and the ratings boards rather than from a review.
What is it about?
Sophia, Crete, a maze, and two timelines that keep swapping.
Is $49.99 the whole price?
One package on Steam, plus a $3.99 pack whose contents are not all cosmetic.
Who is it rated for?
16 to 18 depending on the board, and here is what they flagged.
Is it any good?
Reviewers said 85. The completion data complicates that.
Where the players go
Read top to bottom, this is fourteen numbers that describe the same group of people getting smaller. Nothing here is an estimate — each bar is one achievement’s global unlock rate, pulled from Steam and refreshed daily.
The steepest single fall right now is between chapter 4 and chapter 5, which loses 33% of the players who reached it. That is the wall worth preparing for, and it is computed rather than asserted, so it moves when the data does.
What the curve means →- Ch I Blood Ties84.8%
- Ch II Felons70.8%
- Ch III Those before us50.7%
- Ch IV From Hell It Rose35.2%
- Ch V Desolation it wrought23.6%
- Ch VI What Lies Beneath20.1%
- Ch VII Death it sowed15.3%
- Ch VIII Resonance14.3%
- Ch IX Night has come11.9%
- Ch X Parallel paths8.7%
- Ch XI Patera7.2%
- Ch XII Fading Light6.7%
- Ch XIII As one6.3%
- All Every chapter cleared6.2%
What the game looks like
Crete in 1334 and the Minoan world underneath it, in the publisher’s own screenshots. Sophia is a smuggler, not a child hiding from rats — this entry fights back.






Start here
Everything on this site comes from a source you can check yourself — Steam’s achievement statistics, its store data, or the game’s own achievement descriptions.
The completion funnel
What share of owners clears each of the fourteen chapters, and where the drop-off actually is.
All 14 chapters
Every chapter with its own completion rate, plus which titles are confirmed and which are read off the achievement.
Every achievement
All 36 grouped by what they ask of you, each with its live global unlock rate.
The rarest ones
The ones almost nobody holds — and why eleven of them are rarer than finishing the game.
Collectibles
What the 275 actually break down into, and which set the dual timeline makes brutal.
Combat systems
Parry, Focus attacks, Echo's Return — and how many players ever pull each one off.
PC requirements
The Steam spec sheet, including the two lines people miss.
Is it worth it?
Reviews say 85. The completion data says something more complicated.
What the achievements give away
Achievement descriptions name systems the marketing never mentions. These are the game’s own words, and the percentage beside each is how many owners have actually done it.
Returning the favor
29.9%Kill an Archer with a throwing knife
Sharp enough for you?
26.2%Kill 25 enemies with a critical strike
Cannon fodder
15.7%Lure a Brute into killing 1 soldier while in a rage
Untouchable
15.3%Successfully parry 6 attacks in a row
Skilled maneuverer
10.4%Stun 3 enemies at the same time using the skill Echo's Return
Overboard
8.4%Kill 20 enemies by pushing them down a drop
All 9 combat achievements, plus what each one tells you about how the fighting is meant to be played, are on the combat page.
Watch instead
Four videos worth the time, each for a different reason. Posters load with the page; nothing is requested from YouTube until you press play.
That full run is 7h 54m long, which is the most direct answer anyone has to how much game this is.
Frequently asked questions
The short versions. The full FAQ covers what people actually search — rats, length, whether this is Plague Tale 3, and where it runs.
+How many chapters does Resonance: A Plague Tale Legacy have?
Fourteen. Thirteen of them award a hidden achievement on completion, and finishing the fourteenth, What remains, awards A new beginning for clearing every chapter.
+How many people actually finish it?
Of everyone on Steam who owns the game, 6.2% have cleared every chapter — roughly one in sixteen. That figure is from Steam's own public achievement statistics and it moves every day, partly because people are still playing and partly because every new sale adds an owner who has not started yet.
+Is it a sequel to A Plague Tale: Requiem?
It is a prequel. Resonance is set in 1334, fifteen years before Requiem, and follows Sophia on the Greek island of Crete rather than Amicia and Hugo.
+What is the dual-timeline mechanic?
The game moves between the Middle Ages and the Minoan period, and what happens in the Minoan past changes the medieval present. It is also why one collectible set is far harder to complete than the others — a relic missed in one timeline is not waiting for you in the other.
+How many collectibles are there?
275 across five categories: 200 Resonance Points, 37 Relics of the Present and the Past, 30 Charms, 8 Blades from the Heroes' Graves. Five of the Charms are Theseus' Echoes, which come from Axe Chalices rather than chests.
+Is it on Game Pass?
Yes — it was on Xbox Game Pass from day one, and supports Xbox Play Anywhere. On PC it is also sold on Steam and the Epic Games Store.