Combat systems
This is the most action-oriented game in the series, and its achievement list is the clearest description of the combat anyone has published — because each one names a system and then tells you, by its unlock rate, how many people ever engage with it.


What the game asks you to do
Every bar is the share of owners who hold that achievement, so the list doubles as a ranking of which combat systems players actually use.
Returning the favor
29.9%Kill an Archer with a throwing knife
Sharp enough for you?
26.2%Kill 25 enemies with a critical strike
Cannon fodder
15.7%Lure a Brute into killing 1 soldier while in a rage
Untouchable
15.3%Successfully parry 6 attacks in a row
Skilled maneuverer
10.4%Stun 3 enemies at the same time using the skill Echo's Return
Overboard
8.4%Kill 20 enemies by pushing them down a drop
No holds barred
7.8%Stun 20 enemies with throwables
Inherited brutality
1.6%Kill 4 enemies simultaneously with a Focus attack
Adaptable
0.7%Kill at least 1 enemy with each blade
The systems, named
Every entry below is taken from an achievement description, so each one is the game’s own vocabulary rather than a reviewer’s.
Parry
Six successful parries in a row is its own achievement, so the window is generous enough to chain.
Focus attack
Can kill four enemies at once — the achievement for doing so is one of the rarest in the game.
Echo's Return
A skill that stuns; three enemies at once is achievable.
Throwing knives
Effective against Archers specifically.
Critical strikes
The most-held combat achievement asks for twenty-five of them, which makes this the one system nearly everyone meets.
Throwables
Stun rather than kill.
Environmental kills
Enemies can be pushed down drops.
Brutes
Can be enraged and pointed at their own side.
Six mastery branches
Unlocking all six is rarer than finishing the game.
Multiple blades
Each blade can score a kill, and using every one is the rarest achievement of all.
What the spread tells you
The achievements players do hold are the ones you get by fighting normally — throwing a knife at an archer, landing critical strikes. The ones almost nobody holds ask you to set something up: four enemies in one Focus attack, six parries without a mistake, a kill with every blade. That gap is the difference between the combat you will meet by default and the combat the systems are actually built for.
Where to go next
- Difficulty optionsNarrative mode dodges and parries for you.
- The parry systemThe loop the whole combat model rests on.
- The rarest achievementsSeveral of them are combat set-ups, not collections.
- All 36 achievementsGrouped by what they ask of you.
- The completion funnelHow far most players get before any of this matters.
- PC requirementsWhat you need to run it at sixty frames.