Collectibles

275 in total, but that single number hides the thing worth knowing: the sets are wildly different sizes, and only one of them forgives a miss.

Resonance Points

200

The largest category by far, and the only one you do not need in full — 165 of the 200 is enough for the related trophy.

Relics of the Present and the Past

37 · 0.8% complete the set

Split across both timelines, which is why they are the rarest thing in the game to complete: a relic missed in the Minoan past is not sitting somewhere in the Middle Ages waiting for you.

Charms

30 · 0.9% complete the set

Five of the thirty are Theseus' Echoes and do not come from chests, so a chest-clearing route alone will never finish this set.

Blades from the Heroes' Graves

8 · 2.5% complete the set

Eight in the base game, nine if you have the pre-order content. The achievement asks only for the ones the base game contains.

Theseus' Echoes

5 · 1.1% complete the set

A subset of the Charms, classified as Pierced Coins and obtained by interacting with Axe Chalices rather than by opening anything.

Sophia stands in a cave before a huge golden circular mechanism set into the rock, lit from within
Scale is doing a lot of the storytelling here — Sophia is the small shape at the right.
Sophia swims underwater with her sword drawn, past kelp and pale humanoid shapes
There is swimming, and there is fighting while swimming.

Why the relics are the hard one

The game moves between the Middle Ages and the Minoan period, and the relics are split across both. That makes them the only set where a miss is not simply a matter of walking back — the place you needed to search may not exist in the timeline you are standing in. It shows in the numbers: fewer owners have completed the relics than have completed any other set, and far fewer than the 6.2% who finished the story.

The five Charms that are not in chests

Theseus’ Echoes are Charms — they count toward the Charm set — but they are classified as Pierced Coins and come from interacting with Axe Chalices rather than from opening anything. A route built around clearing every chest will therefore stop five short and give no indication why.

This site does not publish collectible locations. IGN, PowerPyx and Eurogamer all have per-chapter maps and there is no point writing a worse version of those. What is here instead is the shape of the task: how many, in how many sets, and which ones people actually finish.

A review recorded after completing everything — rare, and the closest thing to a report from inside the small group that finishes the collections.

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